Stereoscopy with Adobe Director 12
Using Lingo Script or
JavaScript, Stereoscopy can be enabled with appropriate Depth settings
in Adobe Director 12. Shockwave Player 12 converts the shockwave 3D
content to stereoscopy mode at run time without any extra effort. Game
player can choose to experience the immersive stereoscopic mode at
anytime during game play.
New sensational Post-processing effects
You can now add several
exciting effects, such as Convolution filter, Adjust Color filter, Depth
of Field, Bloom Effect, Night Vision, etc., to visually enhance movies.
Exciting new textures and shaders
Make your Director movies a
visual treat by taking advantage of the exciting new textures, such as
PerlinNoise Texture, CubeMap Render Texture and shaders, such as Fresnel
Shader.
Support for more than 40 video, audio, and image file formats
Enjoy the flexibility to
incorporate content in virtually every major format, including SWF;
DVD-Video, H.264, FLV, F4V and other video formats; as well as the
broadest range of audio and graphics formats, including bitmaps,
vectors, text, and 3D.
H.264 video integration
Create an enhanced
multimedia experience using H.264 video integration that lets you play
full-screen, high-definition video in your multimedia applications and
games. Also enjoy support for FLV and F4V video formats and streaming
video.
Create Stunning Surround Sound Multimedia
Make your multimedia
applications and games sound as real as they look with state-of-the-art
audio capabilities that include 5.1 channel surround sound, 16-channel
sound mixing, and advanced filters.
Powerful 3D support
Incorporate 3D to deliver
more engaging experiences. Rapidly create rich 3D environments using
millions of ready-made 3D models available via SketchUp and 3D
Warehouse, and take advantage of DirectX 9 support for native 3D
rendering.
Advanced physics with NVIDIA PhysX support
Build games with realistic
collisions and create simulations that model real-world gravity and
other forces. The NVIDIA® PhysX™ physics engine delivers advanced
dynamic motion and interaction.
Support for Flash 11.0 and video created with Flash technology
Expand your creative options by seamlessly importing content created with Adobe Flash 11.0 into your applications.
Unicode support
Easily localize your
games, applications, demos, training courses, and prototypes for
international markets with Unicode support.
Powerful text rendering engine
Display smooth, crisp text
in your demos, courses, games, and other applications with a more
powerful text engine that improves font rendering.
Manipulate ByteArrays
Access and manipulate binary data using ByteArray datatype.
Powerful Script Browser
Save time working with
script-sensitive movies using the enhanced Script Browser, which
provides click-and-script convenience; easy access to information about
functions, events, keywords, and commands; and a complete Lingo and
JavaScript dictionary.
Bitmap filters
Achieve an even wider
variety of rich visual effects, including blur, drop shadow, bevel,
glow, and more, with bitmap filters you can apply through the user
interface or scripting.
Xtra plug-ins
Extend your authoring environment, as well as the playback engine, with an ecosystem of third-party Xtras.
Easy multiversion output
Broaden your market reach
by authoring once and publishing across platforms and technologies with
output that is customer-ready for virtually all computers as well as
kiosks, DVDs, CDs, and the web.
Parallax mapping
Parallax mapping is an
enhancement of Normal/Bump Mapping technique. This technique provides
more apparent depth and greater realism with less impact on the
performance.
Cube mapping
Cube mapping is a method
of using a six-sided cube as the shape of the map. The model is
projected onto the six faces of a cube and stored as six square
textures, or unfolded into six regions of a single texture.
Normal mapping
Normal mapping is a technique used for showing finer details like lighting of bumps and dents without using additional polygons.
Render to texture
Render Textures are textures that are created and updated at runtime.
Character Controller capabilities
Make your games with a finer control of characters and rigid bodies and make all of them interact with each other.
Cloth simulation capabilities
Start using the cloth simulation techniques to incorporate flags and banners in your game.
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