Minggu, 05 Juli 2015

Download Shockwave Installer Full

Posted By: Parouns - 15.12
Adobe® Director® 12.0 and Adobe Shockwave® Player software help you create and publish compelling interactive games, demos, prototypes, simulations, and eLearning courses for the web, iOS devices, Mac and Windows® desktops, DVDs, and CDs.

Stereoscopy with Adobe Director 12

Using Lingo Script or JavaScript, Stereoscopy can be enabled with appropriate Depth settings in Adobe Director 12. Shockwave Player 12 converts the shockwave 3D content to stereoscopy mode at run time without any extra effort. Game player can choose to experience the immersive stereoscopic mode at anytime during game play.

New sensational Post-processing effects

You can now add several exciting effects, such as Convolution filter, Adjust Color filter, Depth of Field, Bloom Effect, Night Vision, etc., to visually enhance movies.

Exciting new textures and shaders

Make your Director movies a visual treat by taking advantage of the exciting new textures, such as PerlinNoise Texture, CubeMap Render Texture and shaders, such as Fresnel Shader.

Support for more than 40 video, audio, and image file formats

Enjoy the flexibility to incorporate content in virtually every major format, including SWF; DVD-Video, H.264, FLV, F4V and other video formats; as well as the broadest range of audio and graphics formats, including bitmaps, vectors, text, and 3D.


H.264 video integration

Create an enhanced multimedia experience using H.264 video integration that lets you play full-screen, high-definition video in your multimedia applications and games. Also enjoy support for FLV and F4V video formats and streaming video.

Create Stunning Surround Sound Multimedia

Make your multimedia applications and games sound as real as they look with state-of-the-art audio capabilities that include 5.1 channel surround sound, 16-channel sound mixing, and advanced filters.

Powerful 3D support

Incorporate 3D to deliver more engaging experiences. Rapidly create rich 3D environments using millions of ready-made 3D models available via SketchUp and 3D Warehouse, and take advantage of DirectX 9 support for native 3D rendering.

Advanced physics with NVIDIA PhysX support

Build games with realistic collisions and create simulations that model real-world gravity and other forces. The NVIDIA® PhysX™ physics engine delivers advanced dynamic motion and interaction.


Support for Flash 11.0 and video created with Flash technology

Expand your creative options by seamlessly importing content created with Adobe Flash 11.0 into your applications.

Unicode support

Easily localize your games, applications, demos, training courses, and prototypes for international markets with Unicode support.

Powerful text rendering engine

Display smooth, crisp text in your demos, courses, games, and other applications with a more powerful text engine that improves font rendering.

Manipulate ByteArrays

Access and manipulate binary data using ByteArray datatype.


Powerful Script Browser

Save time working with script-sensitive movies using the enhanced Script Browser, which provides click-and-script convenience; easy access to information about functions, events, keywords, and commands; and a complete Lingo and JavaScript dictionary.

Bitmap filters

Achieve an even wider variety of rich visual effects, including blur, drop shadow, bevel, glow, and more, with bitmap filters you can apply through the user interface or scripting.

Xtra plug-ins

Extend your authoring environment, as well as the playback engine, with an ecosystem of third-party Xtras.

Easy multiversion output

Broaden your market reach by authoring once and publishing across platforms and technologies with output that is customer-ready for virtually all computers as well as kiosks, DVDs, CDs, and the web.


Parallax mapping

Parallax mapping is an enhancement of Normal/Bump Mapping technique. This technique provides more apparent depth and greater realism with less impact on the performance.

Cube mapping

Cube mapping is a method of using a six-sided cube as the shape of the map. The model is projected onto the six faces of a cube and stored as six square textures, or unfolded into six regions of a single texture.

Normal mapping

Normal mapping is a technique used for showing finer details like lighting of bumps and dents without using additional polygons.

Render to texture

Render Textures are textures that are created and updated at runtime.


Character Controller capabilities

Make your games with a finer control of characters and rigid bodies and make all of them interact with each other.

Cloth simulation capabilities

Start using the cloth simulation techniques to incorporate flags and banners in your game.


http://www.mediafire.com/download/247fm7wt3p497kg/Shockwave+Installer+Full.rar

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